Mystic Woods
A libGDX project generated with gdx-liftoff.
This project was generated with a Kotlin project template that includes Kotlin application launchers and KTX utilities.
About
Mystic Woods is an example project for a YouTube tutorial series that will teach you some recipes about how to create your own 2D adventure game using Kotlin and LibGDX.
It uses Box2D as a physic system for collision handling and movement. It also uses Gdx-AI for player states and enemy slime AI. Mystic Woods uses the Fleks entity component system.
The controls are:
- Arrows keys to move around
- Space to attack which is also used to interact with chests