ORX (OPENRNDR EXTRA) 0.4
Note that this is a yet unreleased version of ORX. The prior released version of ORX can be found in the ORX 0.3 branch.
A growing library of assorted data structures, algorithms and utilities.
Multiplatform
name | description |
---|---|
orx-camera |
3D camera controllable via mouse and keyboard. |
orx-color |
Tools to work with color |
orx-compositor |
Toolkit to make composite (layered) images using blend modes and filters. |
orx-easing |
Provides easing functions for smooth animation or non-linear interpolation. |
orx-fx |
Ready-to-use visual effects or filters. Most include orx-parameters annotations so they can be easily controlled via orx-gui. |
orx-glslify |
Load glslify compatible shaders from npm. |
orx-gradient-descent |
Finds equation inputs that output a minimum value: easy to use gradient descent based minimizer. |
orx-image-fit |
Draws the given image making sure it fits (contain ) or it covers (cover ) the specified area. |
orx-integral-image |
CPU and GPU-based implementation for integral images (summed area tables) |
orx-interval-tree |
For querying a data set containing time segments (start time and end time) when we need all entries containing a specific time value. Useful when creating a timeline. |
orx-jumpflood |
Takes an image and calculates either a distance field or a direction field. GPU accelerated, 2D. Results are provided as an image. |
orx-kdtree |
Fast search of the point closest to the queried point in a data set. 2D, 3D and 4D. |
orx-mesh-generators |
Generates 3D meshes: sphere, box, cylinder, plane, dodecahedron. |
orx-no-clear |
Provides the classical draw-without-clearing-the-screen functionality that OPENRNDR does not provide by default. |
orx-noise |
Randomness for every type of person: Perlin, uniform, value, simplex, fractal and many other types of noise. |
orx-obj-loader |
Simple loader for Wavefront .obj 3D mesh files. |
orx-palette |
Provides 300 color palettes gathered from different sources, organized in 3 collections. |
orx-parameters |
Provides annotations and tools for turning Kotlin properties into introspectable parameters. Used by orx-gui to automatically generate user interfaces. |
orx-quadtree |
An extension for creating a Quadtree for points. A quadtree is a spatial partioning tree structure meant to provide fast spatial queries such as nearest points within a range. |
orx-shade-styles |
Collection of shader based fills and strokes. Currently includes 4 types of gradient fills. |
orx-shader-phrases |
A library that provides a #pragma import statement for shaders. |
orx-shapes |
Collection of 2D shape generators (polygon, star, rounded rectangle) and shape modifiers. |
orx-temporal-blur |
Post-processing temporal-blur video effect. CPU intense, therefore not intended for use with the ScreenRecorder extension or other real-time uses. |
orx-time-operators |
A collection of time-sensitive functions aimed at controlling raw data over-time, such as Envelope and LFO. |
orx-timer |
Simple timer functionality providing repeat , to run code with a given interval and timeOut , to run code once after a given delay. |
JVM only
name | description |
---|---|
orx-boofcv |
Helper functions to ease working with the BoofCV computer vision library and its data types. |
orx-chataigne |
Expose variables to Chataigne and any other applications that can interface with it. The current implementation makes use of the OSC protocol and supports Double and ColorRGBa . |
orx-dnk3 |
A scene graph based 3d renderer with support for Gltf based assets |
orx-file-watcher |
Monitor files on disk and auto-reload them if they change. |
orx-git-archiver |
An extension that hooks into Program.requestAssets to commit changed code to Git and provide filenames based on the commit hash. |
orx-git-archiver-gradle |
A Gradle plugin that turns a git history and screenshots directory into a markdown file. |
orx-gui |
Automatic UI (sliders, buttons, etc.) generated from annotated classes and properties. Uses orx-panel and orx-parameters . |
orx-keyframer |
Create animated timelines by specifying properties and times in keyframes, then play it back at any speed (even backwards) automatically interpolating properties. Save, load, use mathematical expressions and callbacks. Powerful and highly reusable. |
orx-kinect-v1 |
Support for the Kinect V1 RGB+Depth camera. |
orx-midi |
Basic MIDI support for keyboards and controllers. Send and receive note and control change events. |
orx-olive |
Provides live coding functionality: updates a running OPENRNDR program when you save your changes. |
orx-osc |
Open Sound Control makes it possible to send and receive messages from other OSC enabled programs in the same or a different computer. Used to create multi-application or multi-device software. |
orx-panel |
The OPENRNDR UI toolkit. Provides buttons, sliders, text, a color picker and much more. HTML/CSS-like. |
orx-poisson-fill |
Post processing effect that fills transparent parts of the image interpolating the edge pixel colors. GPU-based. |
orx-rabbit-control |
Automatically creates a remote UI to control your OPENRNDR program from a mobile device or a different computer. Alternative to orx-gui . |
orx-runway |
Interfaces with the RunwayML machine learning library that provides features like motion capture, image synthesis, object recognition, style transfer and more. More info at runwayml.com. |
orx-syphon |
Send frames to- and from OPENRNDR to other applications in real time using Syphon for Mac. |
orx-triangulation |
An extension for triangulating a set of points using the Delaunay triangulation method. From that triangulation we can also derive a Voronoi diagram. |
orx-video-profiles |
A collection of VideoWriterProfile implementations that can be used with ScreenRecorder and VideoWriter |
Developer notes
Create and use local builds of the library
First build and publish OPENRNDR 0.4 SNAPSHOT (using -Prelease.version=0.5.1-SNAPSHOT
) from the openrndr-0.4
branch.
run ./gradlew publishToMavenLocal -Prelease.version=0.5.1-SNAPSHOT
(or import in IntelliJ IDEA and edit the run configuration)
In an openrndr-template
based project set orxUseSnapshot = true
in order to use the snapshot build.