An augmented reality attempt

Overview

First public release !

Our first app, a free augmented reality game, is now available on the play store ! Download

Beta Test V3.3

The betat 3.3 is out ! Join the Community and download the application!

Modification

  • a "new mission" button that can be used to select a new mission from the score fragment.

New Content

  • a mission system with 6 unique missions
  • a rank system for each mission

A terrible attempt at making a trailer

Old Log - Beta Test V2.3

Bug Fix

  • no more ghosts should be untargetable
  • display an error message when no sensors are retrieved

Modification

  • reloading time has been reduces (from 1500 ms to 1000ms)
  • you can find the names of some beta testers who really helped us. i > Thanks to
  • add two "uses-feature" : accelerometer & compass
  • the profil has its own activity

New Content

  • a drop system with 3 loots : Old Coin, Broken Helmet Horn and Baby Drool
  • a craft system with 2 items : Steel Bullet and Gold Bullet
  • the inventory section of the game is now fully implemented: Profil > Inventory You can manage all your items!
  • you can change the sensor delay! i > Sensor Delay button
  • you can now use some bonuses - that you crafted - to be a stronger hunter
  • 3 new achievements (Novice, Trained and Expert Looter) they should be very easy with the current drop rates.

Note

  • drop rates are very high for beta test purpose only

Chase Whisply banner ChaseWhisplyProject

Chase Whisply is an "augmented reality" FPS. You have to seek, find and kill the ghosts living around you.

Chase Whisply screenshot

In Game

Chase Whisply screenshot

Credits and License

Credits go to Thomas Barthélémy https://github.com/tbarthel-fr and Vincent Barthélémy https://github.com/vbarthel-fr.

Licensed under the Beerware License:

You can do whatever you want with this stuff.
If we meet some day, and you think this stuff is worth it, you can buy us a beer (or basically anything else) in return.

Special Thanks to ...

Thomas Keunebroek https://github.com/tkeunebr , for his early day support and precious advice.

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Comments
  • Rank 'Admiral' is displayed instead of 'Deserter'

    Rank 'Admiral' is displayed instead of 'Deserter'

    When Playing the second game ( the one after the tutorial) I noticed that if I made 400 points I got the Admiral rank.

    Steps to reproduce:

    1. Start the Scouts First! mission
    2. Play and make a score smaller than 500.
    3. Check the rank at the end

    Expected result: You get the rank "Deserter"

    Actual result: You get the rank "Admiral"

    Notes: I wasn't sure if it's ok to fork it and correct the bug myself , so I will tell you where you need to make the change. There are two places where this appears so I assume that this also happens on both game modes. In the src/main/java/fr/tvbarthel/games/chasewhisply/model/mode/GameModeMarathon.java and src/main/java/fr/tvbarthel/games/chasewhisply/model/mode/GameModeSprint.java In GameModeSprint.java Code line 47 says : 'return GameModeFactory.GAME_RANK_ADMIRAL;' and needs to be replaced with return GameModeFactory.GAME_RANK_DESERTER; Same change in GameModeMarathon.java on line 45 . Easy fix, I know.

    opened by trestianp 3
  • NPE GameActivity.onSaveInstanceState

    NPE GameActivity.onSaveInstanceState

    java.lang.NullPointerException at fr.tvbarthel.games.chasewhisply.GameActivity.onSaveInstanceState(GameActivity.java:38) at android.app.Activity.performSaveInstanceState(Activity.java:1113) at android.app.Instrumentation.callActivityOnSaveInstanceState(Instrumentation.java:1188) at android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3337) at android.app.ActivityThread.access$700(ActivityThread.java:127) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1163) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4507) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:978) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:745) at dalvik.system.NativeStart.main(Native Method)

    bug 
    opened by vbarthel-fr 1
  • Compatibility problem

    Compatibility problem

    Android version: Android go (8.1.0) When I try to install the app in the play store I see the following message: "Your device isn't compatible with this version." why?

    opened by donno2048 0
Releases(v.3.6.-beta)
  • v.3.6.-beta(May 29, 2014)

    A brand new compatibility mode is available : don't forget to turn it on if you are experiencing problems with the game! You can now share and immortalize your score with images. The interface has been tweaked a little. A bug in the GameActivity has been fixed.

    Source code(tar.gz)
    Source code(zip)
  • v3.3-beta(Dec 30, 2013)

  • v3.2-beta(Oct 29, 2013)

  • v3.0-beta(Oct 9, 2013)

  • v2.3-beta(Sep 8, 2013)

    Bug Fix

    • no more ghosts should be untargetable
    • display an error message when no sensors are retrieved

    Modification

    • reloading time has been reduces (from 1500 ms to 1000ms)
    • you can find the names of some beta testers who really helped us. i > Thanks to
    • add two "uses-feature" : accelerometer & compass
    • the profil has its own activity

    New Content

    • a drop system with 3 loots : Old Coin, Broken Helmet Horn and Baby Drool
    • a craft system with 2 items : Steel Bullet and Gold Bullet
    • the inventory section of the game is now fully implemented: Profil > Inventory You can manage all your items!
    • you can change the sensor delay! i > Sensor Delay button
    • you can now use some bonuses - that you crafted - to be a stronger hunter
    • 3 new achievements (Novice, Trained and Expert Looter) they should be very easy with the current drop rates.

    Note

    • drop rates are very high for beta test purpose only
    Source code(tar.gz)
    Source code(zip)
  • v2.2-beta(Aug 26, 2013)

  • v2.0-beta(Aug 17, 2013)

    • The about fragment is now accessible from the "i" at the bottom right of the screen;
    • A new button has reached the home fragment: Profile;
    • The Profile fragment displays information about the player and give access to other features;
    • The player earns some XP on each kill;
    • Arrival of a bestiary that presents all ghosts;
    • Prepare the application for future features: weapons, equipment, and missions;
    Source code(tar.gz)
    Source code(zip)
  • v1.2-beta(Aug 15, 2013)

  • v1.1-beta(Aug 12, 2013)

  • v1.0-beta(Aug 6, 2013)

Owner
tvbarthel
tvbarthel
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