Android.EweSticker
Sticker-board for android inspired by uSticker (forked from woosticker).
- Features
- Screenshots
- How to use
- Lint with
- Language Information
- How to Run
- Download Project
- Community Files
Features
- Wide range of custom stickers supported
- Formats include image/gif (.gif), image/png (.png), image/webp (.webp), image/jpg (.jpg, .jpeg, .jpe, ...), image/heif (.heif, .heifs, .heic, ...)
- Send stickers in supported apps (.png is used as a fallback)
- Vertical and Horizontal scrolling
- Change number of rows and sticker preview size
- Ties in with the system theme
- Long press on a sticker to show a preview
Screenshots
How to use
See the Tutorial for more information.
Lint with
java -jar .\ktlint --experimental --android --disabled_rules='indent,parameter-list-wrapping,experimental:argument-list-wrapping'
Language Information
Kotlin and Android Version
This app has been written in Kotlin 1.5.0 with the Android Studio IDE.
- The target SDK version is 31 (Android 12)
- The minimum SDK version is 26 (Android 8 Oreo)
Download Android Studio
Download the Android Studio IDE from https://developer.android.com/studio/. For Windows, double click the downloaded .exe file and follow the instructions provided by the installer - it will download the Android emulator and the Android SDK. Additional information can be found at https://developer.android.com/studio/install
How to Run
Build From Source
- Download or clone this GitHub repository
- (If downloaded) Extract the zip archive
- In Android Studio click File > Open and then navigate to the project file (Android studio defaults to the directory of the last opened file)
Get it on F-Droid
- Open the F-Droid app
- Search for EweSticker
Or
Follow the link to the listing on F-Droid by clicking on the badge above, then download/ install
Get it on Google Play
- Open the Google Play app
- Search for EweSticker
Or
Follow the link to the listing on Google Play by clicking on the badge above, then download/ install
Download the APK
- For releases, navigate to the /app/release directory. For debug, navigate to /app/debug
- Select the debug or release APK depending on your preference. Note that the filenames are in the form: com.fredhappyface.ewesticker-(version)-(debug|release).apk
Or
Follow the link to the /app/release directory by clicking on the badge above.
Download Project
Clone
Using The Command Line
-
Press the Clone or download button in the top right
-
Copy the URL (link)
-
Open the command line and change directory to where you wish to clone to
-
Type 'git clone' followed by URL in step 2
git clone https://github.com/FredHappyface/Android.EweSticker
More information can be found at https://help.github.com/en/articles/cloning-a-repository
Using GitHub Desktop
- Press the Clone or download button in the top right
- Click open in desktop
- Choose the path for where you want and click Clone
More information can be found at https://help.github.com/en/desktop/contributing-to-projects/cloning-a-repository-from-github-to-github-desktop
Download Zip File
- Download this GitHub repository
- Extract the zip archive
- Copy/ move to the desired location
Community Files
Licence
MIT License (See the LICENSE for more information.)
Changelog
See the Changelog for more information.
Code of Conduct
Online communities include people from many backgrounds. The Project contributors are committed to providing a friendly, safe and welcoming environment for all. Please see the Code of Conduct for more information.
Contributing
Contributions are welcome, please see the Contributing Guidelines for more information.
Security
Thank you for improving the security of the project, please see the Security Policy for more information.
Support
Thank you for using this project, I hope it is of use to you. Please be aware that those involved with the project often do so for fun along with other commitments (such as work, family, etc). Please see the Support Policy for more information.
Rationale
The rationale acts as a guide to various processes regarding projects such as the versioning scheme and the programming styles used. Please see the Rationale for more information.