Free & Open-Source External Scripting Platform

Related tags

Kotlin LeagueOfJire
Overview

LeagueOfJire

Free & Open-Source External Scripting Platform


What features does this have?

All of the feature's source-code can be found in the userscripts module.

Auto-Smite: Instantly casts smite on important jungle monsters

Cooldown Tracker: Shows an overlay of all champion cooldowns

Last-Position Tracker: Shows the last position and amount of time that enemies have been in fog-of-war

Why is this free & open-source?

Basically this project was rushed proof-of-concept with little regard for code quality, and still uses the soon-to-be-replaced KNA 0.4.x. Feel free to do basically whatever you want with it though, if you're making a LoL cheat this is a great public source despite all the crap-code in the core.

Despite this, performance is excellent.

On my i7-6700K, it's capable of 700+ full game state captures per second, which I believe makes this the fastest external. The way this was achieved was by simplifying the game object reading process ( see: IGameUnitManager.kt) .

The overlay uses OpenGL for rendering (LibGDX back-end) and it's efficient and light enough that with the default plugins you get practically no FPS drop in-game.

Is there a plan for something better?

Yep! I'm working on a huge overhaul for KNA 1.0.x which will serve as the core for all my future game cheating platforms. The new KNA will be completely free and open-source, of course.

However, the new cheat platform core (back-end) will be proprietary (closed-source). The reasoning is that these projects are of substantial effort, and in the past with Charlatano for example, people were making a whole lot of money off my work -- not fair for me and the other contributors who have spent hundreds if not thousands of hours on the code.

The scripting API however, will be completely open-source, and many free and open-source scripts will be available!

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Comments
  • Cant execute project scripts

    Cant execute project scripts

    I tried to RUN the project and this happened

    WARNING: An illegal reflective access operation has occurred WARNING: Illegal reflective access using Lookup on net.openhft.chronicle.core.Jvm (file:/C:/Users/ /.gradle/caches/modules-2/files-2.1/net.openhft/chronicle-core/2.20.125/8b2d34ec1d9cc15ade6ada2a8e79c058d937177f/chronicle-core-2.20.125.jar) to class java.lang.reflect.AccessibleObject WARNING: Please consider reporting this to the maintainers of net.openhft.chronicle.core.Jvm WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations WARNING: All illegal access operations will be denied in a future release SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder". SLF4J: Defaulting to no-operation (NOP) logger implementation SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details.

    I just can't run the project ;(

    opened by malandrageboy 1
  • plz help me

    plz help me

    i debug the main func. But in the LeagueOfLegendsHook.hook(), baseModule is always null, because modules' size is 0. how can i deal with it. Is there any possibility of error? thanks

    opened by lujie0116 0
Owner
Jire
No promises, no worries
Jire
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