Indie Turn Based Strategy in Isometric Pixel Art

Related tags

App Tanks-of-Freedom
Overview

Tanks of Freedom

Tanks of Freedom

Indie Turn Based Strategy in Isometric Pixel Art

A classic turn-based strategy game with two armies fighting against each other. Challenge yourself in campaign against AI or hot-seat battle with a friend. Using the easy map editor you can create any imaginable scenario to play and share online for others to discover!

32 colour

Each 32x32 sprite was handcrafted in gorgeous, 32 colour pixel art. Original soundtrack was made on Access Virus C and Korg Electribe. Sound effects were made on real GameBoy hardware. The game is open-source and runs smoothly thanks to Godot Engine.

Gamepad Controls

Please note, that all controls listed are for the XBox 360 controller gamepad. If you are using a different gamepad, please check for the corresponding buttons.

Menus

  • DPad to navigate menu buttons
  • A to press button
  • usual B to back does not work in menus

In-game

  • left analog stick to move selector
  • A to select units/buildings, move, attack, claim buildings
  • B to toggle between game and Menu
  • X to buy unit from active building
  • Y to end turn
  • RB to select next unit with AP

Workshop

  • DPad to navigate buttons
  • A to press button
  • B to toggle between Workshop and Main Menu
  • left analog stick to move selector
  • X to place a tile under selector
  • Y to erase a tile under selector

Please note, that changing the map name with a gamepad is not possible at this time. A keyboard is still required.

Open Source Engine

Game is made using Godot Engine 2.1+. It will not work in 3.0+ and will not be ported anytime soon (if ever).

Download

Official builds:

  • Windows
  • Linux
  • OSX
  • Android (works on Blackberry, OUYA support currently not working)

Official pages:

Unofficial ports/repos:

Build from sources

To get the latest version of the game, you'll need to use the source code and Godot Engine.

  • download & install Godot Engine version 2.1.4 (3.0+ not supported)
  • download our sources
    • download master.zip and unzip
    • or clone the repository using git
  • open Godot and import our game
  • run :)

Follow this tutorial to learn how to export the game for each platform.

Server

For online funcionalities a ToF server is required. Sources can be found in a separate repository. https://github.com/P1X-in/Tanks-of-Freedom-Server

Media

Imgur Imgur

Credits

Alt text

P1X Team

code

gfx

music

sfx

engine

translations

Public game catalogs

Tanks of Freedom

The MIT License (MIT)

This license applies both to the code, and to all graphical assets within this repository.

Copyright (c) 2015 P1X

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Fonts

A Free font Courier Prime used in this project can be found here: http://www.quoteunquoteapps.com/courierprime/ This font is licensed under OFL license.

NotoSans font used in this project has been sourced from this repository: https://github.com/nowri/sample-noto It is licensed under Apache License 2.0

Music & SFX License

Original copyrights of all audio assets belong to QmYaan (Grand Beats) http://www.grandbeats.com/

All sfx and music assets in this repository are licensed under Creative Commons Attribution-ShareAlike 4.0 license (CC BY-SA 4.0).

Full text of the license provided by Creative Commons

Comments
  • Translation in french

    Translation in french

    Hi guys,

    Here I am to translate this amazing game in french! :) Just explain the way I have to follow and I will do it with pleasure (If it's not to difficult, I'm new in open source and programming world...) !

    So sorry for my bad english, I'm surely not an english native speaker, but I'm able to give a very good translation in french^^

    opened by Poussinou 31
  • Game unreadable on small resolutions

    Game unreadable on small resolutions

    This is how the level select menu looks like on a samsung i9100 smartphone display: screenshot The levels aren't readable at all. Also, some fonts are to small to read. It would be great if not just tablets were a target.

    opened by est31 26
  • Compiling for F-Droid

    Compiling for F-Droid

    Hi there!

    After having packaged Minilens (which is also a godot based game) for f-droid, an open-source app repository, I'd like to package tanks of freedom too. Can you tell me which git commits you built the app with? It would be best to have git tags for the different versions. Also, it would be great to have export.cfg values.

    Greetings, est.

    opened by est31 21
  • AI turn never ending

    AI turn never ending

    The screen says "CPU Turn" and the progress bar is stuck at the first segment. It's been more than 10 minutes and the animations are still playing, but the game makes no progress whatsoever. Looking at the console output is seems to be looping on these errors:

    ERROR: queue_delete: Condition ' !is_inside_tree() ' is true.
       At: scene/main/node.cpp:1747.
    ERROR: remove_child: Condition ' idx==-1 ' is true.
       At: scene/main/node.cpp:729.
    ERROR: remove_child: Condition ' idx==-1 ' is true.
       At: scene/main/node.cpp:729.
    ERROR: add_child: Condition ' p_child->data.parent ' is true.
       At: scene/main/node.cpp:666.
    ERROR: move_child: Condition ' p_child->data.parent!=this ' is true.
       At: scene/main/node.cpp:257.
    ERROR: queue_delete: Condition ' !is_inside_tree() ' is true.
       At: scene/main/node.cpp:1747.
    

    I'm playing the 3rd mission, if that can be useful.

    schermata da 2015-10-02 13-04-02

    opened by nmaggioni 8
  • Error when try to play online at the moment of registering player id

    Error when try to play online at the moment of registering player id

    I tested on both iOS and Android, only relevant error log for both is as follows. I built and tested with Godot 2.1.4 stable official release

    iOS 11.2.5

    ...
    ERROR: _print_error: A failure in the SSL library occurred, usually a protocol error.
       At: modules/openssl/stream_peer_openssl.cpp:418.
    ...
    

    Android 6.0

    ...
    01-08 04:42:18.413 31030 31065 I godot   : ERROR: queue_delete: Condition ' !is_inside_tree() ' is true.
    01-08 04:42:18.413 31030 31065 I godot   :    At: scene/main/node.cpp:1978.
    01-08 04:42:18.415 31030 31532 I godot   : ERROR: connect: Condition ' !p_host.is_valid() ' is true. returned: ERR_INVALID_PARAMETER
    01-08 04:42:18.415 31030 31532 I godot   :    At: drivers/unix/stream_peer_tcp_posix.cpp:140.
    ...
    
    opened by haxpor 6
  • Clarifying assets licensing

    Clarifying assets licensing

    Hi there :-)

    I'm looking at packaging ToF for my Linux distro (Mageia) now that I have a package for Godot 2.0.

    I'd like to see the assets licensing clarified before I can push it to the main Mageia repos as fully libre. For example the font in use is under the OFL, so it should be mentioned somewhere. The link to Grand Beats' music and sfx in the README.md brings to a commercial platform to buy sfx (which does not imply that the ones you use aren't under a DFSG-free license, but it does not make it clear either ;-)).

    Mentioning the licenses next to the authors in the README.md would already be a nice way to make it all clearer I guess.

    Thanks in advance, and thanks for this awesome libre game! Godot rules ;-)

    opened by akien-mga 6
  • [WIP] First attempt to port to Godot 3.1

    [WIP] First attempt to port to Godot 3.1

    This is early port Tanks of Freedom to Godot 3.1

    The game DOESN'T WORK for now.

    I don't have much time, so maybe others people can end my work

    What I done:

    • [x] - Convert all scenes from xscn format to tscn
    • [x] - Convert all resources from xml to tres
    • [x] - Convert all indentations in scripts from spaces to tabs
    • [x] - Convert game to Godot 3.0 with tool from Godot 2.1.5

    What need to be done:

    • [ ] - Restore .md and other missing files
    • [ ] - Fix scripts
    • [ ] - Fix other bugs
    opened by qarmin 5
  • ToF not working on Android N

    ToF not working on Android N

    I have played this in the past, when I was still on Lollipop I think, and it worked fine and was one of my favourite pass times. However, now when I press campaign it shows me the main menu but without the background (so I press campaign, then start, then it takes me back to the main menu (with settings, demo, quit,...) but without the background). If you want, I can attach catlogs (in fact, I'll do that asap)

    opened by ghost 5
  • Upgrade to Godot 2.1.5

    Upgrade to Godot 2.1.5

    The game works fine on Godot 2.1.5 and docs and projects files should be updated to use it.

    I found Godot 2.1.4 to have problems debugging the game, whereas debugging works fine on 2.1.5 .

    opened by fuzzyTew 4
  • Add russian language

    Add russian language

    Thousands of russian people should translate to the english all game, maybe someone deleted game beacause of this. And how can u make a game about a country whose language do not added?

    If it will be hard for you, I can help u

    opened by Potravni 4
  • Improve translations

    Improve translations

    Reword some phrasings which were a bit off, fix typos and unify names. Includes the compacted translation files.

    I have not tested the "importability" of these new strings. Please let me know if I should and I will set up the build chain!

    opened by baumanno 4
  • Add screenshots on F-Droid

    Add screenshots on F-Droid

    There are currently no screenshots on this app's page in the F-Droid catalog. Without a preview, only by a text description, it is difficult to decide whether to download and install the application or not. I propose to add a few screenshots that most fully describe the appearance and functionality of the application.

    opened by Korb 0
  • Story bug in mission 11 on load savegame

    Story bug in mission 11 on load savegame

    When you open the wall by placing a tank in front of the wall. Then next turn kill app to go back to last autosave. Wall will be closed again and cannot be opened any more.

    opened by JPT77 0
  • itch install fails with: No manager for installer unknown

    itch install fails with: No manager for installer unknown

    When I try to install the ToF Linux 64 v0.7 build from the itch.io app on ArchLinux, the installation fails with: No manager for installer unknown

    This could be an itch issue (and I did send a report to itch), but given I've installed other games successfully I thought I should report it here:

    {"level":30,"msg":"Queuing install for Tanks of Freedom - https://w84death.itch.io/tanks-of-freedom","name":"butler","time":1604631849735}
    {"level":30,"msg":"Generated fresh cave bae4a511-6d81-4210-abf6-2b4197de38b9","name":"butler","time":1604631849735}
    {"level":30,"msg":"Upload specified:","name":"butler","time":1604631849735}
    {"level":30,"msg":"  ☁ ToF Beta 0.7.0 Linux 64Bit :: 36.99 MiB :: #892670","name":"butler","time":1604631849735}
    {"level":30,"msg":"    Executable :: Linux all","name":"butler","time":1604631849735}
    {"level":30,"msg":"Upload is not wharf-enabled","name":"butler","time":1604631849917}
    {"level":30,"msg":"→ Performing install for Tanks of Freedom - https://w84death.itch.io/tanks-of-freedom","name":"butler","time":1604631850556}
    {"level":30,"msg":"    to (/home/rcorre/.config/itch/apps/tanks-of-freedom)","name":"butler","time":1604631850556}
    {"level":30,"msg":"    via (/home/rcorre/.config/itch/apps/downloads/utterly-honest-coyote)","name":"butler","time":1604631850556}
    {"level":20,"msg":"Locking (/home/rcorre/.config/itch/apps/tanks-of-freedom/.itch/runlock.json) for install","name":"butler","time":1604631850556}
    {"level":30,"msg":"No receipt found.","name":"butler","time":1604631850557}
    {"level":30,"msg":"→ Starting fresh download session (4881c875-26a1-4686-ab69-19cea4a895c3)","name":"butler","time":1604631850649}
    {"level":30,"msg":"← No previous install info (no recorded upload or build)","name":"butler","time":1604631850649}
    {"level":30,"msg":"→ To be installed:","name":"butler","time":1604631850649}
    {"level":30,"msg":"  ☁ ToF Beta 0.7.0 Linux 64Bit :: 36.99 MiB :: #892670","name":"butler","time":1604631850649}
    {"level":30,"msg":"    Executable :: Linux all","name":"butler","time":1604631850649}
    {"level":30,"msg":"(opening file took 163.423685ms)","name":"butler","time":1604631850812}
    {"level":30,"msg":"Determining source information...","name":"butler","time":1604631850812}
    {"level":30,"msg":"↝ For source (ToF_Beta_0.7.0_linux64.bin)","name":"butler","time":1604631850812}
    {"level":40,"msg":"  No mapping for file extension (.bin)","name":"butler","time":1604631850812}
    {"level":30,"msg":"Estimated disk usage (accuracy: guess)","name":"butler","time":1604631850813}
    {"level":30,"msg":"  ✓ 85.08 MiB needed free space","name":"butler","time":1604631850813}
    {"level":30,"msg":"  ✓ 48.09 MiB final disk usage","name":"butler","time":1604631850813}
    {"level":30,"msg":"Will use installer unknown","name":"butler","time":1604631850814}
    {"level":50,"msg":"No manager for installer unknown\ngithub.com/itchio/butler/cmd/operate.doInstallPerformInner.func1\n\t/builds/itchio/butler/cmd/operate/install_perform.go:266\ngithub.com/itchio/butler/cmd/operate.InstallPrepare\n\t/builds/itchio/butler/cmd/operate/install_prepare.go:264\ngithub.com/itchio/butler/cmd/operate.doInstallPerformInner\n\t/builds/itchio/butler/cmd/operate/install_perform.go:202\ngithub.com/itchio/butler/cmd/operate.doInstallPerform\n\t/builds/itchio/butler/cmd/operate/install_perform.go:137\ngithub.com/itchio/butler/cmd/operate.InstallPerform\n\t/builds/itchio/butler/cmd/operate/install_perform.go:40\ngithub.com/itchio/butler/endpoints/downloads.performOne.func8\n\t/builds/itchio/butler/endpoints/downloads/downloads_drive.go:331\ngithub.com/itchio/butler/endpoints/downloads.performOne\n\t/builds/itchio/butler/endpoints/downloads/downloads_drive.go:336\ngithub.com/itchio/butler/endpoints/downloads.DownloadsDrive\n\t/builds/itchio/butler/endpoints/downloads/downloads_drive.go:76\ngithub.com/itchio/butler/butlerd/messages.(*DownloadsDriveType).Register.func1\n\t/builds/itchio/butler/butlerd/messages/messages.go:2582\ngithub.com/itchio/butler/butlerd.(*Router).HandleRequest.func2\n\t/builds/itchio/butler/butlerd/router.go:306\ngithub.com/itchio/butler/butlerd.(*Router).HandleRequest\n\t/builds/itchio/butler/butlerd/router.go:315\ngithub.com/itchio/butler/butlerd.(*gatedHandler).HandleRequest\n\t/builds/itchio/butler/butlerd/butlerd.go:159\ngithub.com/itchio/butler/butlerd/jsonrpc2.(*connImpl).handleIncomingMessage.func1\n\t/builds/itchio/butler/butlerd/jsonrpc2/jsonrpc2.go:250\nruntime.goexit\n\t/usr/local/go/src/runtime/asm_amd64.s:1373","name":"butler","time":1604631850815}
    
    opened by rcorre 1
  • Bug: Online multiplayer games start but each player plays against CPU

    Bug: Online multiplayer games start but each player plays against CPU

    Environment

    ToF version 0.7.0-beta Arch Linux 5.3.8-arch1-1 x86_64

    Steps to reproduce

    Two clients needed (tested on separate machines only).

    1. Open ToF client 1 and create an online game.
    2. Open ToF client 2 and join the online game.
    3. Start the game on client 1, and end your first turn.

    Expected results

    Client 1 should display something like "waiting for other player", and not pass the turn back to the player until a turn has been played on client 2.

    Actual results

    Client 1 shows a progress bar with "CPU turn". This quickly ends and control passes back to the player. By playing more it becomes clear that the game is not multiplayer and both players are playing against the CPU.

    Remarks

    Online multiplayer works perfectly in version 0.6.3, so this looks like a regression. Downgrading to 0.6.3 was a suitable workaround for my problem so I could play with my friends. Thanks for this awesome game.

    opened by kmoe 1
  • Game crashes every time around turn 15/16 in campaign #9

    Game crashes every time around turn 15/16 in campaign #9

    Process: Tanks of Freedom [63827] Path: /Applications/Tanks of Freedom.app/Contents/MacOS/Tanks of Freedom Identifier: com.godot.macgame Version: 1.0 (1.0) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Tanks of Freedom [63827] User ID: 501

    Date/Time: 2019-07-21 16:00:43.863 +0200 OS Version: Mac OS X 10.14.5 (18F132) Report Version: 12 Anonymous UUID: C007D124-EC0A-7DB7-B6C0-002E9F1C3381

    Sleep/Wake UUID: B2545A6D-8E7F-4630-B449-1728A73133E5

    Time Awake Since Boot: 430000 seconds Time Since Wake: 1500 seconds

    System Integrity Protection: enabled

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: EXC_I386_GPFLT Exception Note: EXC_CORPSE_NOTIFY

    Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [63827]

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.godot.macgame 0x0000000101abfd3b Object::get(StringName const&, bool*) const + 59 1 com.godot.macgame 0x0000000100cabb63 GDInstance::call(StringName const&, Variant const**, int, Variant::CallError&) + 179

    Thread 1: 0 libsystem_kernel.dylib 0x00007fff5dd7def2 read + 10 1 com.godot.macgame 0x0000000100c0f713 SemaphoreOSX::wait() + 19 2 libsystem_pthread.dylib 0x00007fff5de3e249 _pthread_start + 66 3 libsystem_pthread.dylib 0x00007fff5de3a40d thread_start + 13

    Thread 2:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff5dd7c22a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff5dd7c76c mach_msg + 60 2 com.apple.audio.CoreAudio 0x00007fff31796eda HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 122 3 com.apple.audio.CoreAudio 0x00007fff31796e4f HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 45 4 com.apple.audio.CoreAudio 0x00007fff3179339f HALC_ProxyIOContext::IOWorkLoop() + 1017 5 com.apple.audio.CoreAudio 0x00007fff31792df4 HALC_ProxyIOContext::IOThreadEntry(void*) + 122 6 com.apple.audio.CoreAudio 0x00007fff31792956 HALB_IOThread::Entry(void*) + 72 7 libsystem_pthread.dylib 0x00007fff5de3b2eb _pthread_body + 126 8 libsystem_pthread.dylib 0x00007fff5de3e249 _pthread_start + 66 9 libsystem_pthread.dylib 0x00007fff5de3a40d thread_start + 13

    Thread 3:: AudioServerSW 0 libsystem_kernel.dylib 0x00007fff5dd7ff32 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff5dd0b914 nanosleep + 199 2 libsystem_c.dylib 0x00007fff5dd0b808 usleep + 53 3 com.godot.macgame 0x0000000101a11d93 AudioServerSW::_thread_func(void*) + 115 4 libsystem_pthread.dylib 0x00007fff5de3e249 _pthread_start + 66 5 libsystem_pthread.dylib 0x00007fff5de3a40d thread_start + 13

    Thread 4:: com.apple.NSEventThread 0 libsystem_kernel.dylib 0x00007fff5dd7c22a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff5dd7c76c mach_msg + 60 2 com.apple.CoreFoundation 0x00007fff31d1dbee __CFRunLoopServiceMachPort + 328 3 com.apple.CoreFoundation 0x00007fff31d1d15c __CFRunLoopRun + 1612 4 com.apple.CoreFoundation 0x00007fff31d1c8be CFRunLoopRunSpecific + 455 5 com.apple.AppKit 0x00007fff2f3aa6a6 _NSEventThread + 175 6 libsystem_pthread.dylib 0x00007fff5de3b2eb _pthread_body + 126 7 libsystem_pthread.dylib 0x00007fff5de3e249 _pthread_start + 66 8 libsystem_pthread.dylib 0x00007fff5de3a40d thread_start + 13

    Thread 5: 0 libsystem_pthread.dylib 0x00007fff5de3a3f0 start_wqthread + 0

    Thread 6: 0 libsystem_pthread.dylib 0x00007fff5de3a3f0 start_wqthread + 0

    Thread 0 crashed with X86 Thread State (64-bit): rax: 0x000000000000000c rbx: 0x00007fe3efe0d580 rcx: 0x00007ffeeeff2707 rdx: 0x0000600002484f68 rdi: 0x303735393035362e rsi: 0x00007fe3efe0d580 rbp: 0x00007ffeeeff2f20 rsp: 0x00007ffeeeff2160 r8: 0x00000000ffffffff r9: 0x0000000000000000 r10: 0x00006000030f3190 r11: 0x0000000000000001 r12: 0x0000600002484f68 r13: 0x6313a1f126b9008e r14: 0x00007ffeeeff2e40 r15: 0x00007ffeeeff2707 rip: 0x0000000101abfd3b rfl: 0x0000000000010206 cr2: 0x000000c420155010

    Logical CPU: 6 Error Code: 0x00000000 Trap Number: 13

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0x7fff5a761ff7 libChineseTokenizer.dylib (28.15.3) <9B7F6109-3A5D-3641-9A7E-31D2239D73EE> /usr/lib/libChineseTokenizer.dylib 0x7fff5a7ef000 - 0x7fff5a7f0ffb libDiagnosticMessagesClient.dylib (107) /usr/lib/libDiagnosticMessagesClient.dylib 0x7fff5a827000 - 0x7fff5aa7eff3 libFosl_dynamic.dylib (18.3.4) <45E50221-1A39-3AB3-8267-C1E4E39ECF83> /usr/lib/libFosl_dynamic.dylib 0x7fff5aacf000 - 0x7fff5aaedfff libMobileGestalt.dylib (645.260.6) <0232958E-1EF2-3627-B8FF-09C6522594C7> /usr/lib/libMobileGestalt.dylib 0x7fff5aaee000 - 0x7fff5aaeefff libOpenScriptingUtil.dylib (179.1) <4D603146-EDA5-3A74-9FF8-4F75D8BB9BC6> /usr/lib/libOpenScriptingUtil.dylib 0x7fff5ac2e000 - 0x7fff5ac2fffb libSystem.B.dylib (1252.250.1) <1A13E822-B59C-3A36-A2E4-9968149714F9> /usr/lib/libSystem.B.dylib 0x7fff5acab000 - 0x7fff5acacfff libThaiTokenizer.dylib (2.15.1) /usr/lib/libThaiTokenizer.dylib 0x7fff5acbe000 - 0x7fff5acd4ffb libapple_nghttp2.dylib (1.24.1) <6F04250A-6686-3FDC-9A8D-290C64B06502> /usr/lib/libapple_nghttp2.dylib 0x7fff5acd5000 - 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0x7fff5af05ffb libcompression.dylib (52.250.2) <7F4BB18C-1FB4-3825-8D8B-6E6B168774C6> /usr/lib/libcompression.dylib 0x7fff5b17a000 - 0x7fff5b190fff libcoretls.dylib (155.220.1) <4C64BE3E-41E3-3020-8BB7-07E90C0C861C> /usr/lib/libcoretls.dylib 0x7fff5b191000 - 0x7fff5b192ff3 libcoretls_cfhelpers.dylib (155.220.1) <0959B3E9-6643-3589-8BB3-21D52CDF0EF1> /usr/lib/libcoretls_cfhelpers.dylib 0x7fff5b330000 - 0x7fff5b428ff7 libcrypto.35.dylib (22.260.1) <03FBCE39-6B59-314E-A18C-CF045D132C4A> /usr/lib/libcrypto.35.dylib 0x7fff5b63e000 - 0x7fff5b694ff7 libcups.2.dylib (462.10) <2AC7B8C3-0D25-3E0F-A34A-94658A06FF94> /usr/lib/libcups.2.dylib 0x7fff5b7c8000 - 0x7fff5b7c8fff libenergytrace.dylib (17.200.1) <80BB567A-FD18-3497-BF97-353F57D98CDD> /usr/lib/libenergytrace.dylib 0x7fff5b7fa000 - 0x7fff5b7ffff7 libgermantok.dylib (17.15.2) /usr/lib/libgermantok.dylib 0x7fff5b800000 - 0x7fff5b805ff7 libheimdal-asn1.dylib (520.260.1) /usr/lib/libheimdal-asn1.dylib 0x7fff5b830000 - 0x7fff5b920fff libiconv.2.dylib (51.200.6) <2047C9B7-3F74-3A95-810D-2ED8F0475A99> /usr/lib/libiconv.2.dylib 0x7fff5b921000 - 0x7fff5bb82fff libicucore.A.dylib (62135.0.1) <2B292561-798A-381C-AA41-90EE6549C7CF> /usr/lib/libicucore.A.dylib 0x7fff5bbcf000 - 0x7fff5bbd0fff liblangid.dylib (128.15.1) <22D05C4F-769B-3075-ABCF-44A0EBACE028> /usr/lib/liblangid.dylib 0x7fff5bbd1000 - 0x7fff5bbe9ff3 liblzma.5.dylib (10.200.3) /usr/lib/liblzma.5.dylib 0x7fff5bc01000 - 0x7fff5bca5ff7 libmecab.1.0.0.dylib (779.24.1) /usr/lib/libmecab.1.0.0.dylib 0x7fff5bca6000 - 0x7fff5beaafff libmecabra.dylib (779.24.1) /usr/lib/libmecabra.dylib 0x7fff5c082000 - 0x7fff5c3d3ff7 libnetwork.dylib (1229.250.15) <72C7E9E3-B2BE-3300-BE1B-64606222022C> /usr/lib/libnetwork.dylib 0x7fff5c465000 - 0x7fff5cbeafdf libobjc.A.dylib (756.2) <7C312627-43CB-3234-9324-4DEA92D59F50> /usr/lib/libobjc.A.dylib 0x7fff5cbfc000 - 0x7fff5cc00ffb libpam.2.dylib (22.200.1) <586CF87F-349C-393D-AEEB-FB75F94A5EB7> /usr/lib/libpam.2.dylib 0x7fff5cc03000 - 0x7fff5cc38fff libpcap.A.dylib (79.250.1) /usr/lib/libpcap.A.dylib 0x7fff5cd51000 - 0x7fff5cd69ffb libresolv.9.dylib (65.200.2) <893142A5-F153-3437-A22D-407EE542B5C5> /usr/lib/libresolv.9.dylib 0x7fff5cdbc000 - 0x7fff5cf99fe7 libsqlite3.dylib (274.25) <55CE34C4-00C0-3844-B7ED-80FA7F0AF03F> /usr/lib/libsqlite3.dylib 0x7fff5d1b2000 - 0x7fff5d1b5ff7 libutil.dylib (51.200.4) /usr/lib/libutil.dylib 0x7fff5d1b6000 - 0x7fff5d1c3fff libxar.1.dylib (417.1) <39CCF46B-C81A-34B1-92A1-58C4E5DA846E> /usr/lib/libxar.1.dylib 0x7fff5d1c8000 - 0x7fff5d2aaff3 libxml2.2.dylib (32.8) <54F896CF-6D83-300B-9CD9-1636BE5375A4> /usr/lib/libxml2.2.dylib 0x7fff5d2ab000 - 0x7fff5d2d3ff3 libxslt.1.dylib (16.1) <31F7018B-D8F2-36ED-A13B-1E5A16DFAAA1> /usr/lib/libxslt.1.dylib 0x7fff5d2d4000 - 0x7fff5d2e6ff7 libz.1.dylib (70.200.4) /usr/lib/libz.1.dylib 0x7fff5daca000 - 0x7fff5daceff3 libcache.dylib (81) <1987D1E1-DB11-3291-B12A-EBD55848E02D> /usr/lib/system/libcache.dylib 0x7fff5dacf000 - 0x7fff5dad9ff3 libcommonCrypto.dylib (60118.250.2) <1765BB6E-6784-3653-B16B-CB839721DC9A> /usr/lib/system/libcommonCrypto.dylib 0x7fff5dada000 - 0x7fff5dae1ff7 libcompiler_rt.dylib (63.4) <5212BA7B-B7EA-37B4-AF6E-AC4F507EDFB8> /usr/lib/system/libcompiler_rt.dylib 0x7fff5dae2000 - 0x7fff5daebff7 libcopyfile.dylib (146.250.1) <98CD00CD-9B91-3B5C-A9DB-842638050FA8> /usr/lib/system/libcopyfile.dylib 0x7fff5daec000 - 0x7fff5db70fc3 libcorecrypto.dylib (602.260.2) /usr/lib/system/libcorecrypto.dylib 0x7fff5dbf7000 - 0x7fff5dc30ff7 libdispatch.dylib (1008.250.7) <26DF5B1E-A388-38EF-B73B-AF0E93FB02DB> /usr/lib/system/libdispatch.dylib 0x7fff5dc31000 - 0x7fff5dc5dff7 libdyld.dylib (655.1.1) <002418CC-AD11-3D10-865B-015591D24E6C> /usr/lib/system/libdyld.dylib 0x7fff5dc5e000 - 0x7fff5dc5effb libkeymgr.dylib (30) <0D0F9CA2-8D5A-3273-8723-59987B5827F2> /usr/lib/system/libkeymgr.dylib 0x7fff5dc5f000 - 0x7fff5dc6bff3 libkxld.dylib (4903.261.4) <71CF1ECD-AC4E-3FDD-BEDF-14933D843EEE> /usr/lib/system/libkxld.dylib 0x7fff5dc6c000 - 0x7fff5dc6cff7 liblaunch.dylib (1336.261.2) /usr/lib/system/liblaunch.dylib 0x7fff5dc6d000 - 0x7fff5dc72fff libmacho.dylib (927.0.2) <3C5C9024-45FD-38C2-B01A-07A322966063> /usr/lib/system/libmacho.dylib 0x7fff5dc73000 - 0x7fff5dc75ffb libquarantine.dylib (86.220.1) <6D0BC770-7348-3608-9254-F7FFBD347634> /usr/lib/system/libquarantine.dylib 0x7fff5dc76000 - 0x7fff5dc77ff7 libremovefile.dylib (45.200.2) <9FBEB2FF-EEBE-31BC-BCFC-C71F8D0E99B6> /usr/lib/system/libremovefile.dylib 0x7fff5dc78000 - 0x7fff5dc8fff3 libsystem_asl.dylib (356.200.4) /usr/lib/system/libsystem_asl.dylib 0x7fff5dc90000 - 0x7fff5dc90ff7 libsystem_blocks.dylib (73) /usr/lib/system/libsystem_blocks.dylib 0x7fff5dc91000 - 0x7fff5dd18fff libsystem_c.dylib (1272.250.1) <7EDACF78-2FA3-35B8-B051-D70475A35117> /usr/lib/system/libsystem_c.dylib 0x7fff5dd19000 - 0x7fff5dd1cffb libsystem_configuration.dylib (963.260.1) /usr/lib/system/libsystem_configuration.dylib 0x7fff5dd1d000 - 0x7fff5dd20ff7 libsystem_coreservices.dylib (66) <719F75A4-74C5-3BA6-A09E-0C5A3E5889D7> /usr/lib/system/libsystem_coreservices.dylib 0x7fff5dd21000 - 0x7fff5dd27fff libsystem_darwin.dylib (1272.250.1) /usr/lib/system/libsystem_darwin.dylib 0x7fff5dd28000 - 0x7fff5dd2eff7 libsystem_dnssd.dylib (878.260.1) <64B79B01-B1B0-3C7E-87A1-023B71843F1F> /usr/lib/system/libsystem_dnssd.dylib 0x7fff5dd2f000 - 0x7fff5dd7affb libsystem_info.dylib (517.200.9) /usr/lib/system/libsystem_info.dylib 0x7fff5dd7b000 - 0x7fff5dda3ff7 libsystem_kernel.dylib (4903.261.4) <7B0F52C4-4CC9-3282-8457-C18C6FE1B99E> /usr/lib/system/libsystem_kernel.dylib 0x7fff5dda4000 - 0x7fff5ddefff7 libsystem_m.dylib (3158.200.7) /usr/lib/system/libsystem_m.dylib 0x7fff5ddf0000 - 0x7fff5de1afff libsystem_malloc.dylib (166.261.1) <4D1CEF38-DE32-3ECF-9F70-0ADDD5C8775F> /usr/lib/system/libsystem_malloc.dylib 0x7fff5de1b000 - 0x7fff5de25ff7 libsystem_networkextension.dylib (767.250.2) /usr/lib/system/libsystem_networkextension.dylib 0x7fff5de26000 - 0x7fff5de2dfff libsystem_notify.dylib (172.200.21) <145B5CFC-CF73-33CE-BD3D-E8DDE268FFDE> /usr/lib/system/libsystem_notify.dylib 0x7fff5de2e000 - 0x7fff5de37fef libsystem_platform.dylib (177.250.1) <16949870-9152-3B0D-9EF0-40FAF84B0F1E> /usr/lib/system/libsystem_platform.dylib 0x7fff5de38000 - 0x7fff5de42ff7 libsystem_pthread.dylib (330.250.2) <2D5C08FF-484F-3D59-9132-CE1DCB3F76D7> /usr/lib/system/libsystem_pthread.dylib 0x7fff5de43000 - 0x7fff5de46ff7 libsystem_sandbox.dylib (851.260.2) <9CACC5F5-3859-3A1F-BCC6-96DDD4A556A8> /usr/lib/system/libsystem_sandbox.dylib 0x7fff5de47000 - 0x7fff5de49ff3 libsystem_secinit.dylib (30.260.2) <88F3CE61-5FAD-3CDA-AA13-B5B18B3EBD26> /usr/lib/system/libsystem_secinit.dylib 0x7fff5de4a000 - 0x7fff5de51ff3 libsystem_symptoms.dylib (820.267.1) <03F1C2DD-0F5A-3D9D-88F6-B26C0F94EB52> /usr/lib/system/libsystem_symptoms.dylib 0x7fff5de52000 - 0x7fff5de67fff libsystem_trace.dylib (906.260.1) <100013AE-0443-3CF0-AC17-5D934608B60B> /usr/lib/system/libsystem_trace.dylib 0x7fff5de69000 - 0x7fff5de6effb libunwind.dylib (35.4) <24A97A67-F017-3CFC-B0D0-6BD0224B1336> /usr/lib/system/libunwind.dylib 0x7fff5de6f000 - 0x7fff5de9efff libxpc.dylib (1336.261.2) <9A0FFA79-082F-3293-BF49-63976B073B74> /usr/lib/system/libxpc.dylib

    External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 2 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 9112958 thread_create: 0 thread_set_state: 0

    VM Region Summary: ReadOnly portion of Libraries: Total=425.1M resident=0K(0%) swapped_out_or_unallocated=425.1M(100%) Writable regions: Total=687.8M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=687.8M(100%)

                                VIRTUAL   REGION 
    

    REGION TYPE SIZE COUNT (non-coalesced) =========== ======= ======= Accelerate framework 128K 1 Activity Tracing 256K 1 CG backing stores 5104K 3 CG image 1068K 6 CoreAnimation 68K 9 CoreGraphics 8K 1 CoreImage 24K 2 CoreUI image data 412K 8 CoreUI image file 404K 4 Foundation 4K 1 Kernel Alloc Once 8K 1 MALLOC 285.1M 72 MALLOC guard page 32K 8 MALLOC_LARGE (reserved) 160K 1 reserved VM address space (unallocated) MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated) Memory Tag 242 12K 1 OpenGL GLSL 256K 3 STACK GUARD 56.0M 7 Stack 10.5M 7 VM_ALLOCATE 516K 18 __DATA 35.4M 248 __FONT_DATA 4K 1 __GLSLBUILTINS 5176K 1 __LINKEDIT 228.3M 6 __TEXT 196.8M 252 __UNICODE 564K 1 mapped file 51.9M 17 shared memory 2688K 12 =========== ======= ======= TOTAL 1.2G 693 TOTAL, minus reserved VM space 880.4M 693

    Model: MacBookPro11,3, BootROM 153.0.0.0.0, 4 processors, Intel Core i7, 2,5 GHz, 16 GB, SMC 2.19f12 Graphics: kHW_IntelIrisProItem, Intel Iris Pro, spdisplays_builtin Graphics: kHW_NVidiaGeForceGTX750MItem, NVIDIA GeForce GT 750M, spdisplays_pcie_device, 2 GB Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020 Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (7.77.61.2 AirPortDriverBrcmNIC-1305.8) Bluetooth: Version 6.0.12f1, 3 services, 27 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en0 Serial ATA Device: APPLE SSD SM0512F, 500,28 GB USB Device: USB 3.0 Bus USB Device: Apple Internal Keyboard / Trackpad USB Device: BRCM20702 Hub USB Device: Bluetooth USB Host Controller Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1

    opened by moisesguimaraes 2
  • Game Crashing

    Game Crashing

    Beta 0.7.0 win 64 version, running on Windows 10 Home 64 bit.

    If I run demo on a fresh install of the game (delete save files in AppData to test this), then while the demo is running click menu and start campaign. The HUD from the demo will still be visible during the opening cut scene and partway through it the game crashes.

    opened by techwizard2 0
Owner
Krzysztof Jankowski
Indie Game Developer, Digital Artist and an overall computer hacker.
Krzysztof Jankowski
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