Antimine is an open source minesweeper-like puzzle game.

Overview

Antimine - Minesweeper

Android CI License: GPL v3 GitHub release ktlint crowdin

Description

Antimine is a minesweeper-like puzzle game. The objective is to flag the spaces with mines to make the field a safer place without exploding any of them.

You win the game when you've flagged every mine in the minefield. Be careful not to trigger one!

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Contributing

Feel free to contribute with issues, feature requests, pull requests, or translating.

Download

Get it on F-Droid Get it on Google Play

Screenshots

Features

  • No guessing algorithm
  • Multiple Themes (including System and AMOLED)
  • Game Levels: Beginner, Intermediate, Expert, Master, Legend, and Custom
  • Game Statistics
  • Save/Resume state when Quit/Resume game
  • Resume previous saved games
  • Retry failed games
  • Continue after click on a mine
  • 4 different control styles
  • Custom long press duration
  • Optional Question mark
  • Open multiple areas by pressing numbers
  • Game assistant to auto-flag discovered mines
  • Split screen
  • Zoom out
  • Custom appearance (square roundedness, size and divider)

Technical Details

Comments
  • Standard board size seems random and can't be changed

    Standard board size seems random and can't be changed

    Describe the bug I used to have a 17x9 board on Standard level with no way to adjust. This size fit my screen so it was fine. After the last update (14.0.0) standard size changed to 21x13, much larger and doesn't fit my screen unless I zoom out.

    To Reproduce Notsure, because I'm not sure how the game decides the board size on standard.

    Expected behavior I'd like to be able to customize standard lecvel board size to fit my screen.

    Android Version: 10

    App Version 14.0.0

    bug 
    opened by eladhen 13
  • Can't be build in F-Droid due to binaries

    Can't be build in F-Droid due to binaries

    Your app fails to build on F-Droid:

    2021-04-06 09:05:25,015 ERROR: Found shared library at gdx/libs/armeabi/libgdx.so
    2021-04-06 09:05:25,015 ERROR: Found shared library at gdx/libs/x86_64/libgdx.so
    2021-04-06 09:05:25,016 ERROR: Found shared library at gdx/libs/armeabi-v7a/libgdx.so
    2021-04-06 09:05:25,016 ERROR: Found shared library at gdx/libs/x86/libgdx.so
    2021-04-06 09:05:25,016 ERROR: Found shared library at gdx/libs/arm64-v8a/libgdx.so
    

    https://monitor.f-droid.org/builds/log/dev.lucanlm.antimine/1000001

    Is there a way to build it without those?

    opened by jspricke 10
  • Bugs with the black theme

    Bugs with the black theme

    I tried all the themes, only find a bug with the black one. There's something specific with it. When I scroll down, it breaks the text and images.

    Another bug with themes: My brother find another bug that I can't reproduce, I don't know if it's specific to PlayStore version (as I use the F-Droid), but for some reason, if he closes the app, it returns to the default theme

    WhatsApp Image 2020-10-31 at 13 37 30

    opened by fagnerln 7
  • Getting unknown installation error on fdroid

    Getting unknown installation error on fdroid

    I'm using Google pixel 3, red moon disabled, and getting an unknown installation error from fdroid when installing antimine. This used to work and I can no longer install older builds either.

    I downloaded the same app from the play store and it worked correctly. Is the one from the play store coming from the same author?

    opened by nitrocode 7
  • no guessing mode got broken

    no guessing mode got broken

    Describe the bug i've installed this game first time about a month ago from fdroid. i've played 100+ games in 'no guessing' mode and they were fine, no guessing indeed, unless the notification warned me its not.

    i can't say exactly when it happened but i think that after the last update no guessing mode got broken. i've played about 6 games after the update and each ended with guessing. this is the last game:

    2021-10-23_15-34

    am i missing a safe move or it is really a dead end? i've tried to turn it off and on again in the settings, but no luck. is it possible to downgrade the app somehow to make sure im not crazy?

    To Reproduce start any game at intermediate difficulty on the version 14.3.0

    App Version 14.3.0

    bug 
    opened by soundsbeard 6
  • Performance

    Performance

    On the new master level I'm experiencing a lot of slow down on my clicks. I'll do 2-4 quick clicks as I've done the calculations in my head and none of the register. I have to go back to click one and wait for it to register which seems to take over a second sometimes. This is frustrating when trying to get a really fast time.

    If it helps in using a galaxy s20 ultra

    opened by MrCavey 6
  • Changing screen orientation resets the game

    Changing screen orientation resets the game

    Its like pressing continue from the menu loading some other previous game or starting a new one, and you cant switch the orientation back to continue.

    This might be a symptom of the save/continue system not working correctly and not saving when it should.

    Im on v10.0.4 from f-droid. I tried reinstalling, but the issue persisted.

    opened by BloodRaven0 6
  • Big delay between tapping a tile and the tile getting getting revealed

    Big delay between tapping a tile and the tile getting getting revealed

    When i press a tile, there are like a few hundred milliseconds where the tile lights up (because i tapped it) and it getting revealed

    This is annoying because it slows you down and destroys the ability to do speedruns

    opened by Duvio 6
  • add possibility to replay a game

    add possibility to replay a game

    just a little idea which came in my mind while testing your nice app:

    some people maybe like to replay the one particular game which blew up at the end, because of wrong guesses... or they liked the layout or whatever.

    enhancement 
    opened by DJCrashdummy 6
  • Enable opening tiles by tapping numbers

    Enable opening tiles by tapping numbers

    In windows's minesweeper you can click with both left and right mouse buttons on a number tile and if it was surrounded by the same amount of mines its number was, it would openthe remaining surrounding tiles, whether the mines were correctly marked or not (in this case you would lose the game). There are other minesweeper clones that allow for this by simply tapping a number tile on android.

    enhancement 
    opened by Vas0sky 5
  • game failed on continue

    game failed on continue

    Describe the bug (At least legend) games failing when continuing.

    To Reproduce Start legend difficulty game, play it for little bit at least, then close the app from game, not quitting via menu or anything. Later when going back to the app and selecting "continue" the timer doesn't continue running anymore, and by browsing the field it's possible to find a mine that is red. For some reason not all are red, and it has never given me the fail popup. I do have all of the assists on, I don't know if that somehow messes the game up...

    What control style do you use? You can check which control is selected on "Controls" screen. Single tap flag, long tap to open

    Expected behavior The game should continue and not suddenly be lost when continuing.

    Android Version: 11 App Version 15.6.0

    bug 
    opened by valzu1 4
  • Secure backup denied

    Secure backup denied

    Hello.

    I use SeedVault for secure (encrypted) backup apps and data to my device (USB) or my server (NextCloud).

    But Antimine is opted-out from backups so it is not possible to save data by SeedVault :( Please can you allow encrypted backups? There is more info:

    https://github.com/seedvault-app/seedvault/wiki/FAQ

    And an example of commit:

    https://github.com/grote/Transportr/commit/4dc38f429f75909a088d8bd8a5b3b5ddd8030f71

    Thanks.

    bug 
    opened by jcz1 2
  • scenario where guess is required

    scenario where guess is required

    Screenshot_20221211-233702

    This was a custom grid, 50x50 with 750 bombs.

    At the end of the puzzle there were 2 squares that were not revealed or marked as bombs, and there was only one bomb left.

    opened by melinate 0
  • Master is mathematically easier that Expert

    Master is mathematically easier that Expert

    Describe the bug By calculating the "fields per mine" (number of fields divided by number of mines) for each difficulty, we can see that there are fewer mines per field in the master difficulty compared the the expert difficulty. In this regard I want to add, that even in legend mode, the presets in this game are easier than most other mines games.

    To Reproduce Calculate the fields/mine ratio for each difficulty preset.

    Expected behavior The fields/mine ratio becoming lower with higher difficulties.

    Android Version: 12

    App Version 16.1.1 (F-Droid)

    bug 
    opened by pcrazee 0
  • Add

    Add "reveal squares" feature.

    Please add "reveal squares" feature: (like Windows 7 Minesweeper)

    https://user-images.githubusercontent.com/23485114/197973440-8aa3f18a-7141-4f86-80c1-9c731aabce4a.mp4

    enhancement 
    opened by xmha97 0
  • Improve Algorithm

    Improve Algorithm

    Minesweeper is my favorite game and I have been playing it for years.

    In this game no one will win or lose with the first choice.

    But in the game you made, it happens.

    https://user-images.githubusercontent.com/23485114/197956528-1474e9e7-d39e-4310-bb47-e238f88de901.mp4

    Please improve the game algorithm.

    Thanks.

    enhancement 
    opened by xmha97 3
Releases(16.1.1)
Owner
Lucas Lima
Lucas Lima
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