BlueMap addtion plugin. Add a marker command to the game to easily setup your markers ingame without touching configs

Related tags

Maps bluemap-marker
Overview

BlueMap Marker Manager

-> Download BlueMap here

BlueMap supports a variety of marker setups by default, but it requires some work from editing configs and reading docs to understand what is actually required. Who likes reading... The Marker Manager takes this task completely off your hands and lets each player create their own markers!

Creating Markers / Marker-Sets

Command Permission Short Description
/bmarker bmarker.command.main Main permission to access the command
/bmarker create bmarker.command.create Start a new marker setup to create a new custom marker inside a set
/bmarker create-set bmarker.command.create-set Start a new marker-set setup. Every marker needs to be inside a set
/bmarker delete bmarker.command.delete Delete a custom marker from any set
/bmarker delete-set bmarker.command.delete-set Delete a whole set with all markers inside

Creating a new marker or marker-set will start a interactive setup menu to define your favorite values. Every marker type has unique arguments to define with different displays. Hover over each argument to see what it does and how it modifies the output. All input types trying to help you what kind of value is needed and auto complete it if that is possible to make it as easy as possible for all players.

Imgur

Support

Simply hop on the BlueMap Discord and ask in #3rd-party-support :)

Note, this is a 3rd party extension and not official by BlueMap in any way!

If you have issues with entering colors, please use a generator instead of trying to enter the RGB values for your self. There are some hidden rules that has to be followed, otherwise the system will just pick an other color.

TODO - Maybe coming soon™

  • Adding a way to edit markers and marker-sets after build/creating them
  • Adding a marker type that supports iframes (like embed youtube videos, tweets, ...)
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Comments
  • Feature: Abillity to Copy properties of markers to a new marker

    Feature: Abillity to Copy properties of markers to a new marker

    First off, incredible plugin. It took a few minutes to really understand how to use it, but its so powerful I cant imagine using anything else.

    Praise aside, the biggest problem I have with it now is the inability to edit markers. I know its on the possible roadmap if this amazing plugin gets continued support, but making a small mistake while making a big area marker and having to go back and fix it later is a pain.

    As an interim solution, what about the ability to copy a marker's properties to a new marker? It would allow someone to 'edit' a marker by creating a copy, updating the things they want to change (fill opacity got me twice now on a big area, and the height got me once), while leaving all of the other info like Description, Name, and Edges alone so you don't need to trace out the area for the 4th time.


    Obviously, if this is as 'complex' as adding the ability to Edit a marker, that would be the preferable solution, but Ill leave the decision to you.

    opened by HStep20 2
  • 1.19.2 Fabric Server Crash

    1.19.2 Fabric Server Crash

    Crash "latest.log" file attached. Mod list is at top of file. Note that the server is vanilla client compatible, so it does not modify stuff that breaks that. latest.log

    opened by roboboredom 2
Owner
Miraculixx
Hey, i am a hobby programmer in Kotlin and want to learn UE 5...
Miraculixx
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